Jodi Sharp Spiritual Art

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HauntTO

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"An interactive terror maze of psychological warfare, HauntTO feels like stepping into a real life horror movie. Packed with real scares and the unexpected, things change shape, walls move, you have to touch things and feel your way through a shape-shifting maze of horror. You'll be scared sh#%@less.

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Featuring a pre-experience users can opt into when they buy their tickets, players receive a text from an unknown number that leads them through a twisting hunt, revealing clues to who’s locked in the terror maze they're about to enter. Nothing is softened for childhood audiences, this haunted attraction is adults only (18+)." http://hauntto.com/

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Starting with an entryway of a decrepit hotel, you enter into the warehouse of your nightmares.

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The feeling of the entryway is something that used to be nice, but has been let go. The staff is polite but distant and strange.

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The walls are aged with time, and the objects are things that used to be beautiful but are currently in a state of decay.

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As you look around the room, there are subtle things that let you know that the situation is not quite right. Wallpaper covering holes that shouldn't be there,

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creepy objects like too many Julia Roberts magazines,

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and if you look deep in the corners, there are hints of the death that await you beyond this entry. 

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The first place you'll go after you buy your tickets at the hotel registry is into the antechamber. A dark, dingy room where you will sit with a few of the other participants to listen to a track that will set the scene and story for what you are about to experience.

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As the story wraps up, a curtain will pull back from the wall and let you into a dark maze. You will have to run through a series of traps, climbing over things, walls that touch you, dead end hallways, with a monster that chases you.

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One of the rooms is the "squish room," a room that you'll get funnelled into, trapped with the rest of your comrades.

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As you try and find your way out of the room, the large wall will inch closer and closer to you, threatening to squish the life right out of you.

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If you are able to make it out of this room alive, you will continue on into the maze of horrors, where you will eventually meet the monster of your nightmares.

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At the very back of the building, you will find a room that could make any skin crawl.

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The playroom and torture chamber of a demented creature who just wants you to "play with it."

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Trapped in the room with your greatest fear, you will have to find your way out by crawling through a hole in the floor that will lead you to your salvation.

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If you're lucky, you won't end up on one of the monster's trophy shelves...

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HauntTO was created and produced by a Noble Sky Project

Building and infrastructure by MakeShift Collective

Set design by Kevin Flynn and Jodi Sharp.

Story and pre-experience design by Kyle White and Kwame. 

Volunteer coordination by Sofia Timkovski.

Marketing by Paddy Jane.

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For the in-process look at this project, go here.