HauntTO
"An interactive terror maze of psychological warfare, HauntTO feels like stepping into a real life horror movie. Packed with real scares and the unexpected, things change shape, walls move, you have to touch things and feel your way through a shape-shifting maze of horror. You'll be scared sh#%@less.
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Featuring a pre-experience users can opt into when they buy their tickets, players receive a text from an unknown number that leads them through a twisting hunt, revealing clues to who’s locked in the terror maze they're about to enter. Nothing is softened for childhood audiences, this haunted attraction is adults only (18+)." http://hauntto.com/
Starting with an entryway of a decrepit hotel, you enter into the warehouse of your nightmares.
The feeling of the entryway is something that used to be nice, but has been let go. The staff is polite but distant and strange.
The walls are aged with time, and the objects are things that used to be beautiful but are currently in a state of decay.
As you look around the room, there are subtle things that let you know that the situation is not quite right. Wallpaper covering holes that shouldn't be there,
creepy objects like too many Julia Roberts magazines,
and if you look deep in the corners, there are hints of the death that await you beyond this entry.
The first place you'll go after you buy your tickets at the hotel registry is into the antechamber. A dark, dingy room where you will sit with a few of the other participants to listen to a track that will set the scene and story for what you are about to experience.
As the story wraps up, a curtain will pull back from the wall and let you into a dark maze. You will have to run through a series of traps, climbing over things, walls that touch you, dead end hallways, with a monster that chases you.
One of the rooms is the "squish room," a room that you'll get funnelled into, trapped with the rest of your comrades.
As you try and find your way out of the room, the large wall will inch closer and closer to you, threatening to squish the life right out of you.
If you are able to make it out of this room alive, you will continue on into the maze of horrors, where you will eventually meet the monster of your nightmares.
At the very back of the building, you will find a room that could make any skin crawl.
The playroom and torture chamber of a demented creature who just wants you to "play with it."
Trapped in the room with your greatest fear, you will have to find your way out by crawling through a hole in the floor that will lead you to your salvation.
If you're lucky, you won't end up on one of the monster's trophy shelves...
HauntTO was created and produced by a Noble Sky Project.
Building and infrastructure by MakeShift Collective.
Set design by Kevin Flynn and Jodi Sharp.
Story and pre-experience design by Kyle White and Kwame.
Volunteer coordination by Sofia Timkovski.
Marketing by Paddy Jane.
For the in-process look at this project, go here.